Children's Crafts
Games
Cribbage
Sir John Suckling developed cribbage from the older game of Noddy in the
17th century.
The game is played by two people.
The Pip Value corresponds to the numerals on the cards. Face cards count
for 10. Aces count for 1.
It takes several deals to complete a game in which one player makes a total
of 121 points or 61, whichever you decide to play, and the deal alternates between
the two players.
When playing for 121, if the winner reaches home before his opponent has
91, it is a "skunk" and scores two games won. If the winner reaches 121 before
his opponent has 61, it is a "double skunk" and scores four games won.
What You Need:
A standard cribbage board with pegs
Two players
A regular deck of 52 cards
Showing and Making Points
The cribbage board is used to keep track of the score. Each player has a
colored set of pegs that are moved up and back on his row of holes or around
the track if the board is a continuous track type. The peg that is farthest
advanced for each player indicates his total current score. The other peg shows
the total after the previous play and the difference between the two is the
number of points gained in the play just completed.
Points are made in two ways - by the play of a hand and in the count or "meld"
of the hand. Players deal and play out their cards as shown below and then pick
up their hands again to make additional points through the combinations contained
in the hand.
Playing the Game:
1. Each player cuts the deck for low card to choose the dealer who deals
six cards to each player one at a time.
2. Each player puts 2 cards face down on the table. These 4 cards make up
the crib and are put aside until after the hands are played.
3. The "pone" or dealer's opponent cuts the deck and the dealer takes the
top card off the bottom section to obtain the "starter" which, like the crib,
is set aside and has no significance during the play. If it happens to be a
Jack, the dealer takes 2 points for "Nobs" by putting his leading peg in the
second hole.
4. The pone starts the play by putting the card of his choice face upon the
table next to his side of the cribbage board and calling out its pip value.
5. The dealer then plays a card, choosing one if he can that will make points
when added to the first card played, adding up to 15 or matching the first card
for a pair by placing it face up beside his side of the board.
6. The third card played by the pone might make a run of three if all three
cards (regardless of suit) that have been played in sequence have pipe values
that are played or can be arranged in numerical order, like 2-3-4, 4-3-2, 6-7-8,
8-7-6, etc.
7. Play continues until the total pip values played add up to 31 or until
one player cannot play without going over 31. In that event, the other player
takes a point for "Go" and must play for as long as he can add pip values that
do not exceed 31.
8. After each 31, all cards played are turned over and any part of a "run"
cannot be carried over for counting into the next 31 series. Any time a card
played hits 31 "on the nose," the player can take 2 points; otherwise, each
"last card" before the other player has to stop counts one.
9. If either player sees scoring plays that are missed by the other, he can
obtain the points himself by calling "muggins" providing he does so immediately
and shows how the score is obtained.
10. While some hands will play out without reaching 31, the hand will usually
contain more than one 31 series and continues until all cards are played. Each
time one player cannot play without going over 31, he tells the other player
to "Go."
Scoring:
Fifteen 2 points
Pair 2 points
Triplets 6 points
Fours 12 points
Runs of 3 or more 1 point for each card
Nobs in hand (Jack of same suit as starter card) 1 point
Last Card 1 point
31 with last card 2 points
Counting the Hand:
After the last card is played, the hands are counted using the starter card
as if it were a fifth card in each hand. The pone counts his hand first, taking
points for any and all combinations that he finds, as listed, except "last card"
and 31. In addition, he may take 4 points for a 4-card flush (4 cards in the
hand all in the same suit) and 5 points for a 5-card flush, pegging off his
count, as, for example "15-two-four-six and eight, two pairs for 12 and four
runs of three for 24. The Jack of the same suit as the starter card is called
Nobs and counts one point.
The dealer then does the same for his hand and then for his "second hand"
or crib. To count a flush in the crib, all 4 cards must match the suit of the
starter card. In counting hands, the same cards can be used over and over so
long as either a new card is added or the same cards form different combinations.
The example above is for a hand which, with the starter card, contains a pair
of fours, a five and a pair of sixes. The best possible count is 29.
Playing with More than Two Players:
You can also play with from 3 to 6 players. The only differences have to
do with sides, dealing and discarding to the crib.
With 4 or 6 players, you play two sides with one partner pegging for each
side.
With four, players opposite each other are partners, and five cards are dealt
to each player.
With six, alternate players are partners, and five cards are dealt to the
first four players and each discards one.
With three or five players, as with 2, it's every man for himself and you
may need more than one board for each man to peg his own line of scoring. With
three, each player is dealt five cards and one is dealt to the crib, each player
adding one discard. With five, each is dealt five cards except the dealer who
gets four, the others each discarding one to the crib.
Examples of Counting:
"N" stands for His Nobs or Jack of trump and the asterisk (*) indicates that
the entire hand and starter are of one suit (5-card flush).
The first example counts out as follows: "Fifteen-two, fifteen-four, fifteen-six
(the 10 and 1 combining with each of the three fours for two points each) and
triplets are 12."
Hand Score:
1 4 4 4 10 = 12
1 1 6 7 7 = 12
2 6 6 7 7 = 12
1 1 6 7 8 = 13
1 4 4 N 4 = 13
3 3 6 6 9 = 14
4 4 7 7 7 = 14
4 5 6 Q K* = 14
3 3 9 9 9 = 14
1 2 3 3 3 = 15
1 1 2 2 3 = 16
2 3 4 4 4 = 17
2 3 3 3 4 = 17
5 5 J Q K = 17
3 3 3 6 6 = 18
5 5 10 N Q = 18
3 3 4 4 5 = 20
6 6 9 9 9 = 20
3 3 6 6 6 = 20
4 4 4 7 7 = 20
3 3 4 5 5 = 20
6 6 7 7 8 = 20
7 8 8 9 9 = 20
4 5 6 6 6 = 21
5 5 N J J = 21
3 3 3 4 5 = 21
7 7 7 8 9 = 21
5 5 5 10 10 = 22
5 5 5 N J = 23
4 5 5 6 6 = 24
5 5 5 5 10 = 28
5 N 5 5 5 = 29
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